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The PlayStation 1 is a 5th generation video game console released by Sony in 1994. Emulator Rom Folder Extension BIOS Controller Config psx.cue.cbn.img.iso.m3u.mdf.pbp.toc.z.znx SCPH1001.BIN /opt/retropie/configs/psx/retroarch.cfg psx.cue.cbn.img.iso.m3u.mdf.pbp.toc.z.znx SCPH1001.BIN /opt/retropie/configs/psx/pcsx.cfg psx.cue.cbn.img.iso.m3u.mdf.pbp.toc.z.znx scph5500.bin scph5501.bin scph5502.bin /opt/retropie/configs/psx/retroarch.cfg Emulators:,, ROMS Accepted File Extensions:.cue.cbn.img.iso.m3u.mdf.pbp.toc.z.znx Place your PlayStation ROMs in /home/pi/RetroPie/roms/psx Why aren't my.bin files showing in Emulation Station? Since June 16th 2016 the RetroPie script has configured Emulation Station to no longer show.bin files in the UI. This means that a.cue file is required to start the game. A.cue file is basically a plain text file that tells the emulator where in the.bin file the (data and/or audio) track(s) are. This is often important in the case where multiple audio files are in the single.bin file.

These are often called 'mixed mode' discs. If you only have a.bin file and no.cue file, you can generate it: • • • Cue files You can also find cue files for many games here, obviously you will need to make sure the.bin filename is correct when you use it. Why.bin was removed • It is very common for PSX games to be in 2 parts, a.bin and.cue, this means that Emulation Station will show duplicates for each game which no-one really wants. This is because it used to show extensions.bin and.cue • A PSX game will only ever need one.cue file, so by hiding a.bin it prevents duplicates showing (as it could have multiple.bin files) • By hiding.bin files it will make the user think a little bit more about how the emulator loads files rather than blindly throwing files at it until it works. • Any PSX game that has multi tracks will work better (usually audio tracks) if it has a.cue to point to the audio. If your psx game is a.ecm extension, its a compressed file that needs to be extracted with ecmtools.